
RetroPie: Controller über RGUI einrichten
Dieser Text wurde archiviert! Eine Liste aller archivierten Texte findet ihr unter „RetroPie: Einrichtung für ältere Images“.
Eine Übersicht der aktuellen Beiträge gibt es unter „RetroPie: Raspberry Pi als Emulator“.
Wie im vorherigen Beitrag „RetroPie: EmulationStation 2 einrichten“ erwähnt, könnt ihr Controller sehr einfach über die EmulationStation für RetroArch konfigurieren. Aber spätestens, wenn ihr für Multiplayerspiele mehr als einen Controller benötigt, müsst ihr doch noch selbst tätig werden. Außerdem wird es euch evtl. interessieren, wie ihr über den Controller den Emulator beendet, eine Pause einlegt, das Menü öffnet oder Snapshots speichern und laden könnt.
Falls ihr eins der vorherigen Images installieren möchtet, findet ihr die archivierten Beiträge unter „RetroPie: Einrichtung für ältere Images“.
Die Ausgangsbasis ist das RetroPie-Image 4.0.2
Als nächstes wollen wir nun den Controller konfigurieren…
Möchtet ihr ein Pad per Bluetooth anschließen (z. B. den der Playstation 3, ein FC30– bzw. NES30-Pad oder eine WiiMote), dann richtet diesen bitte vorher unbedingt, wie unter „RetroPie: Bluetooth-Controller“ beschrieben, ein!
Joystick / Gamepad einrichten
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 |
2Axes11KeysGamePad.cfg 8BitdoNES30GamePad.cfg ControlBlockArcadeGamepad.cfg ControlBlockSNESGamepad.cfg DAP_8Bitdo_NES30_PRO.cfg DragonRise_Inc._Gamepad.cfg DragonRise_Inc.___Generic___USB__Joystick__.cfg G27_Racing_Wheel.cfg Gamtec.,Ltd_SmartJoy_PLUS_Adapter.cfg Generic_X-Box_pad.cfg Gravis_Destroyer_Tiltpad.cfg GreenAsia_Inc.______USB__Joystick__.cfg GreenAsia_Inc.____USB_Joystick_____.cfg HORI_CO.,LTD__PAD_A.cfg Hori_Fighting_Stick_Ex2.cfg HuiJia__USB_GamePad.cfg iBuffalo_Classic_Usb_Gamepad.cfg JessTechColourRumblePad.cfg Jess_Tech_Dual_Analog_Rumble_Pad.cfg kadevice.com_KADE_-_Kick_Ass_Dynamic_Encoder.cfg Logitech_Gamepad_F310.cfg LogitechGamepadF710.cfg LogitechLogitechCordlessRumblePad2.cfg Logitech_Logitech_Dual_Action.cfg Logitech_Logitech_RumblePad_2_USB.cfg Mega_World_Thrustmaster_dual_analog_3.2.cfg Microntek______________USB_Joystick__________.cfg Microsoft(R)Sidewinder(R)_Game_Pad_USB.cfg Microsoft_Sidewinder_Dual_Strike_USB_version_1.cfg Microsoft_X-Box_360_pad.cfg Microsoft_Xbox_Controller_S.cfg Microsoft_X-Box_One_pad.cfg MOSIC______USB_2A8K__GamePad__________.cfg MP-8800_Quad_USB_Joypad.cfg MP-8866_Dual_USB_Joypad.cfg MY-POWER_CO__LTD__2In1_USB_Joystick.cfg Nintendo_Wii_Pro_Controller.cfg Novation_EMS_FC30_Joystick.cfg PS3Controller.cfg Qnix_SNES_Replica.cfg raphnet.net_4nes4snes.cfg Retrolink_USB_SEGA_Saturn_Classic_Controller.cfg Saitek_P880.cfg Saitek_P990.cfg Saitek_PLC_P2600_Rumble_Force_Pad.cfg Saitek_X52_Flight_Control_System.cfg SLS-Sega-Saturn-USB-Gamepad.cfg SNES-to-GamepadDevice.cfg Sony_Computer_Entertainment_Wireless_Controller.cfg Sony_PLAYSTATION(R)3_Controller.cfg Thrustmaster_Dual_Trigger_3-in-1.cfg THRUSTMASTER_FireStorm_Dual_Analog_2.cfg Thrustmaster_T_Mini_2.cfg Thrustmaster_T_Mini_Wireless.cfg THRUSTMASTER_Top_Gun_Fox_2_Pro.cfg TOMEE_N64_USB_CONTROLLER.cfg Twin_USB_Joystick.cfg USB_2-axis_8-button_gamepad.cfg USBgamepad.cfg USB_Gamepad_.cfg USB_Vibration_Joystick.cfg Xarcade-to-Gamepad-Device.cfg Xbox_360_Wireless_Receiver.cfg Xbox_360_Wireless_Receiver_Chinese01.cfg XboxGamepad(userspacedriver).cfg Zeemote_SteelSeries_FREE.cfg |
Wollt ihr nur einen Controller, so wie meinen Speedlink Competition Pro USB, einrichten, dann habt ihr die Möglichkeit, dies über die EmulationStation machen.
Wie im vorherigen Beitrag bereits erwähnt, könnt ihr einen Controller jetzt direkt über die EmulationStation für Libretro / RetroArch einrichten. Seit dem Image 4.0 werden auch die Einstellungen für mupen64plus, pifba, pisnes und Reincast automatisch über die EmulationStation vorgenommen.
So löblich diese Möglichkeit auch ist, sie geht leider an der Praxis vorbei! Die Einrichtung müsste differenzierter und vorallem für mehrere Controller (Multiplayer) möglich sein. Daher rate ich aktuell weiterhin dazu, die Controller manuell einzurichten.
Ihr solltet trotzdem einmal diesen Weg gehen, öffnet also mit eurer Start-Taste das
MAIN MENU.

Wählt
CONFIGURE INPUT aus, haltet dann eine Taste am Controller gedrückt…
…und drückt die jeweils abgefragten Tasten.
Falls ihr eine Funktion nicht zuweisen wollt oder könnt, weil der Controller diese evtl. nicht zur Verfügung stellt, könnt ihr durchs Halten einer Taste für ca. 1 Sekunde den Punkt überspringen. Sollte die Tastatur bereits eingerichtet sein, könnt ihr mit den Cursor-Tasten auch einfach weiterblättern oder zur Korrektur zurückgehen.
Leider unterstützt euch diese Funktionen nur bei der Einrichtung für einen RetroArch Spieler!
Exkurs: Was ist denn das bereits mehrfach erwähnte „RetroArch“ schon wieder?
Meistens „rede“ ich hier nur von RetroPie und EmulationStation, aber die eigentliche Arbeit verrichtet zum größten Teil RetroArch oder um noch genauer zu sein Libretro. Unser Emulatorsystem ist hirachisch (von unten nach oben) wie folgt aufgebaut:
- Libretro: Dies stellt die unterste Ebene dar. Es ist eine in C/C++ geschriebene API, die die Schnittstelle zur vorliegenden Hardware herstellt. Dabei gibt es nicht nur die hier von uns verwendete Raspberry Pi Version, sondern auch Fassung für Android, iOS, Windows, XBox360, Wii, …
- Emulatoren / Apps: Angepasste Programme greifen auf Libretro zu und versorgen uns so mit sehr vielen Emulatoren.
- RetroArch: Dies setzt auf Libretro auf und ist dessen gängige grafische Bedienoberfläche. Hierüber können bequem Einstellungen für Libretro und die Apps vorgenommen werden. Ihr könnt diese Oberfläche auch am Pi aus den zu RetroArch gehörenden Emulatoren aufrufen.
- EmulationStation: Die EmulationStation stellt eine einheitliche Oberfläche für die verschiedenen Systeme zur Verfügung. Sie fasst RetroArch / Libretro und andere, dort nicht enthaltene, Emulatoren zusammen (z. B. VICE oder ScummVM). Aus der Sicht der EmulationStation ist RetroArch also „nur“ ein weiterer Emulator.
- RetroPie: Alle oben erwähnten Einzelteile bringt RetroPie nun unter einen Hut und bietet so ein rundum sorglos Paket. Hervorzuheben ist hier natürlich das SD-Karten-Image, womit jeder sehr einfach seinen Raspberry Pi zur Emulatorzentrale machen kann.
Achtung: Die Joystick-Einrichtung, über das Setup-Script, wurde ab dem Image 3.3 entfernt!!!
Damit bleibt euch jetzt nur noch die Einrichtung über die RGUI oder ihr tippt die Werte manuell in die
retroarch.cfg.
Es gibt übrigens keinen Zwang, was die Belegung der Tasten angeht, ich würde aber empfehlen, dass ihr euch, so weit es möglich ist, am XBox 360-Pad oder dem Controller der Playstation orientiert. Von den „RetroPie-Machern“ wird übrigens diese Belegung empfohlen:

Controller-Einstellungen, die über die EmulationStation vorgenommenen werden, findet ihr im Verzeichnis
/opt/retropie/configs/all/retroarch-joypads.
Hinweis: Verwendet ihr nur einen nicht RetroArch-Emulator (z. B. VICE), dann könntet ihr auf die eben gezeigte Konfiguration eigentlich verzichten, ich rate aber trotzdem dazu. Die „Einzel“-Emulatoren bringen nämlich jeweils ihre eigenen Treiber mit und werden ggf. über das entsprechende Menü oder eigene Konfigurationsdateien aktiviert und eingestellt.
Werfen wir doch mal einen Blick auf den VICE-Emulator (Achtung: Seit dem Image 4.0 müsst ihr diesen erst nachinstallieren!), der nicht zu RetroArch gehört. Zum C64 passt natürlich der Competition Pro am besten, daher verwende ich dafür einfach mal einen Speedlink Competition Pro USB.
Startet ihr z. B. das Spiel Nebulus mit VICE, dann werdet ihr merken, dass euer Controller / Joystick nicht funktioniert. Öffnet mit
<F12> das Menü und folgt den Schritten auf den Bildern…

Verlasst zum Schluß das Menü und schon könnt ihr euren Joystick / Controller verwenden.

Benutzt ihr einen Controller mit mehr als einem Feuerknopf, wie z. B. das XBox 360 Pad oder auch den eben erwähnten Speedlink, dann kommt ihr mit dem B-Knopf übrigens auch ins Menü.
Dies war jetzt nur ein kleines Beispiel, wie ein eigenständiger Emulator mit den Controllern umgeht. Für die anderen Emulatoren müsst ihr ggf. mal in die mitgelieferte Dokumentation schauen.
Joysticks / Pads für bis zu 16 Spieler über die RGUI einrichten
Wollt ihr nur alleine spielen, dann sollten die oben gemachten Einstellungen schon reichen. Möchtet ihr aber mit mehreren Spielern gleichzeitig daddeln oder über den Controller weitere Sonderfunktionen auslösen, dann können wir dies, seit dem Image 3.3, am einfachsten über die Libretro / RetroArch-Oberfläche (RGUI) machen.
Seit RetroArch 1.1 werden übrigens bis zu 16 Spieler unterstützt. Ob tatsächlich alle möglich sind, hängt dann natürlich vom jeweiligen Emulator und dem Spiel ab!
Ich zeige hier mal, wie man zwei verschiedene Eingabegeräte (XBox360-Pad & Speedlink Competition Pro USB) für Spieler 1 & 2 über die RGUI (das steht übrigens für RetroArch Graphical User Interface) einrichten kann.
Wichtig ist nun, dass alle Controller am Pi angeschlossen sind und ihr die Tastatur über die EmulationStation eingerichtet habt!
Geht dann in der EmulationStation zum RetroPie-Bereich…

… und wählt dort RETROARCH aus.

Daraufhin öffnet sich die RetroArch-Oberfläche RGUI:

Hier könnt ihr euch mit der Tastatur oder später einem Joystick / Pad bewegen.
Als Erstes sollten wir kontrollieren, ob das Speichern beim Beenden aktiv ist.
Ihr bewegt euch in der RGUI übrigens mit den Tasten, die ihr in der EmulationStation festgelegt habt. Mit den D-Pad-Tasten (bei der Tastatur habt ihr wohl die Cursor-Tasten genommen) bewegt ihr euch, wie gewohnt. Zur Auswahl dient die vor euch vergebene A-Taste und um einen Schritt zurück zugehen, nehmt ihr eure B-Taste.
Folgt jetzt einfach den Schritten auf den Bildern…


ACHTUNG:
Eventuell erscheint bei euch statt dem obigen Menü, das folgende:

Hier scheinen zwei Tastenklicks erkannt zu werden. Falls euch dies häufiger passiert, geht einfach mit der B-Taste einen Schritt zurück. Lasst Settings markiert und drückt eure SELECT-Taste, es erscheint folgender Hinweis:

Bestätigt die Meldung einfach mit eurer A-Taste und ihr landet im gewünschten Menü.

Benutzt ihr später einen Controller im RetroArch-Menü, dann kann es durchaus sein, dass sich dieses Fehlverhalten nicht mehr zeigt.

Stellt hier sicher, dass Save Configuration On Exit auf ON steht, erst dann werden eure Änderungen beim Verlassen gespeichert! Achtung: Save Configuration On Exit wird aktuell nicht mehr mitgespeichert, ihr müsst es also jedes Mal erneut einschalten.
Geht anschließend zurück ins Hauptmenü.
Wir richten nun aber endlich die Controller ein, folgt dazu wieder diesen Bildern…

Denkt an das oben erwähnte Problem!


Mit dem Punkt Input User 1 Binds definiert ihr die Tasten für den ersten Controller. Die folgenden Menüpunkte sind dann für den 2, 3 usw. Spieler / Controller. Verwendet ihr mehr als 5-Controller, dann könnt ihr mit dem obersten Punkt Max Users die Anzahl erhöhen oder auch verringern, wenn es gewünscht ist. Ich lasse den Wert aber unverändert.

Mit dem Punkt User 1 Device Type könnt ihr festlegen, ob der Controller Analog-Sticks besitzt, dies ist z. B. für die Playstation-Emulation interessant. Konfigurieren könnt ihr die Analog-Sticks aber immer.

Möchtet ihr, statt mit dem D-Pad, bei entsprechenden Spielen, lieber mit einem Analog-Stick steuern, dann könnt ihr dies unter User 1 Analog To Digital Type einstellen.

Nun ist es an der Zeit, den richtigen Controller auszuwählen. Unter dem Punkt User 1 Device Index könnt ihr alle angeschlossenen Joysticks durchschalten. Wählt hier den Controller für den 1. Spieler.
Wenn ihr euren Blick auf die untere Hälfte des Bildes richtet, dann seht ihr, dass dort evtl. schon Zuweisungen vergeben sind. Dies sind die Einstellungen aus der EmulationStation, z. B. für die Tastatur, die man ja auch für den ersten Spieler nehmen kann.
Ihr habt nun zwei Möglichkeiten. Ihr könnt alle Tasten am Stück zuweisen oder ihr geht auf die jeweilige Taste, drückt A und dann die entsprechende Pad-Funktion. Nehmt aber ruhig erstmal User 1 Bind All.

Jetzt werden nacheinander alle Tasten abgefragt. Falls eurem Controller eine Funktion fehlt, wartet einfach den Countdown ab, dann wird die Abfrage automatisch mit der nächsten Taste fortgesetzt.

Zum Schluß sollten eure Zuweisung ungefähr so aussehen…

Jetzt könnt ihr mit B einen Schritt zurück gehen und die ganze Prozedur nochmal für die weiteren Spieler wiederholen.

So sieht es z. B. nach der Einrichtung des Speedlink Competition Pro USB bei mir aus.

Geht jetzt mit der B-Taste zurück ins Hauptmenü und verlasst die RGUI, dabei werden eure Einstellungen automatisch gespeichert, da wir oben den entsprechenden Schalter aktiviert haben.

Sobald ihr wieder in der EmulationStation seid, könnt ihr ein Mehrspieler-Spiel starten. Spielt ihr nun z. B. eine Partie Mario Bros. auf dem NES, dann könnt ihr ab jetzt auch den 2-Spieler-Modus mit zwei Controllern zocken.


Sonderfunktionen festlegen
Wollt ihr möglichst auf die Tastatur verzichten, dann wäre es doch hilfreich, wenn ihr den Emulator auch über den Controller beenden könntet. Dies geht tatsächlich!
Mittlerweile werden die folgenden Einstellungen automatisch vorbelegt:
1 2 3 4 5 6 7 8 9 |
Hotkeys Funktion ------------------------------------------- Select+Start Emulator Verlassen Select+RB Zustand speichern Select+LB Zustand laden Select+Rechts Nächster Speicherplatz Select+Links Vorheriger Speierplatz Select+X RetroArch-Menü Select+B Emulator zurücksetzen (Reset) |
Wie euch in der Liste bestimmt auffällt, wird jede Aktion in Kombination mit eurer SELECT-Taste aufgerufen. Diese ist standardmäßig der sog. Hotkey. Durch diesen wird u. a. verhindert, dass ihr in der Hitze eines Bosskampfes, ausversehen eine „tödliche“ Funktion wie z. B. Verlassen des Emulators oder einen Reset auslöst. Außerdem erlaubt der Hotkey die Doppelbelegung der Tasten.
Möchtet ihr die Tasten ändern, dann geht das auch über die RGUI. Startet diese ggf. nochmal, wie oben beschrieben und folgt dann den Bildern… (Achtung: Schaltet vorher „Save Configuration on Exit“ wieder ein!)

Beachtet evtl. wieder das oben beschriebene Problem.


Hier findet ihr jetzt alle Funktionen, die ihr direkt (z. B. über den Controller) aufrufen könnt. Zum Ändern müsst ihr nur den entsprechenden Punkt mit eurer A-Taste auswählen und dann die Gewünschte Controllertaste drücken.
Hier ein Beispiel
Da ich beim XBox360-Controller gerne den
GUIDE-Button also Hotkey haben möchte, gehe ich erstmal fast ans Ende der Liste



Außerdem möchte ich mit dem BACK-Button den Emulator verlassen und mit START das Menü öffnen. Dazu sind nur diese beiden Änderungen notwendig:


So könnt ihr jetzt alle Funktionen auf die von euch gewünschten Tasten legen.
Als Nächstes findet ihr noch den manuellen Weg, wie ihr die eben gesehenen Einstellungen von Hand in der retroarch.cfg vornehmt. Ich würde euch zwar nahelegen, diesen Abschnitt ebenfalls zu lesen, wer daran kein Interesse hat, sollte hier weitermachen.
Hotkeys manuell festlegen
Verlasst dazu mal wieder die EmulationStation und wechselt ggf. das Verzeichnis
cd /opt/retropie/configs/all. Öffnet die Configdatei mit
nano retroarch.cfg und fügt am Schluß die folgenden Zeilen ein.
Achtet dabei ganz genau auf die Schreibweise! Schon ein Verzicht auf die Leerzeichen vor oder hinter dem =, kann (wie ich leidvoll feststellen mußte) zu Problemen führen!!
Da man bestimmt nicht direkt aus dem Emulator fliegen möchte, nur weil man im Eifer des Gefechts versehentlich auf den falschen Knopf gekommen ist, sollten wir auch noch einen sog. Hotkey festlegen. Dadurch lassen sich diese Sonderfunktionen nur noch auslösen, wenn man den Hotkey zusammen mit der entsprechenden Taste drückt. Ich verwende hier die Tastennummern vom kabellosen XBox360 Controller, ihr könnt die von euch gewünschten / benötigten Nummern der Tasten aus der retroarch.cfg oder mit der RGUI heraussuchen.
Mein Hotkey ist die GUIDE-Taste:
1 |
input_enable_hotkey_btn = "8" |
Drücke ich dazu zusätzlich BACK, dann soll der Emulator verlassen werden.
1 |
input_exit_emulator_btn = "6" |
Bei GUIDE + A möchte ich den Emulator pausieren.
1 |
input_pause_toggle_btn = "0" |
Mit GUIDE + START möchte ich das RetroArch-Menü öffnen.
1 |
input_menu_toggle_btn = "7" |
Verlasst nano mit <STRG> + <X>, antwortet auf die Frage, ob ihr speichern möchtet mit <Y>es und bestätigt abschließend den vorgeschlagenen Dateinamen mit <ENTER>.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 |
## Skeleton config file for RetroArch # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... # This will be overridden by explicit command line options. # savefile_directory = # Save all save states (*.state) to this directory. # This will be overridden by explicit command line options. # savestate_directory = # If set to a directory, Content which is temporarily extracted # will be extracted to this directory. # extraction_directory = # Save all input remapping files to this directory. # input_remapping_directory = # Save all playlist files to this directory. # playlist_directory = # If set to a directory, the content history playlist will be saved # to this directory. # content_history_dir = # Automatically saves a savestate at the end of RetroArch's lifetime. # The path is $SRAM_PATH.auto. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. # savestate_auto_save = false # savestate_auto_load = true # Load libretro from a dynamic location for dynamically built RetroArch. # This option is mandatory. # Path to a libretro implementation. # libretro_path = "/path/to/libretro.so" # A directory for where to search for libretro core implementations. # libretro_directory = # A directory for where to search for libretro core information. # libretro_info_path = # Sets mode for archived files in file browser. # 0 = Ask, 1 = Load Archive, 2 = Open Archive # archive_mode = 0 # Sets log level for libretro cores (GET_LOG_INTERFACE). # If a log level issued by a libretro core is below libretro_log_level, it is ignored. # DEBUG logs are always ignored unless verbose mode is activated (--verbose). # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3. # libretro_log_level = 0 # Enable or disable verbosity level of frontend. # log_verbosity = false # If this option is enabled, every content file loaded in RetroArch will be # automatically added to a history list. # history_list_enable = true # Enable or disable RetroArch performance counters # perfcnt_enable = false # Path to core options config file. # This config file is used to expose core-specific options. # It will be written to by RetroArch. # A default path will be assigned if not set. core_options_path = /opt/retropie/configs/all/retroarch-core-options.cfg # Path to content load history file. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # game_history_path = # Number of entries that will be kept in content history file. # game_history_size = 100 # Sets the "system" directory. # Implementations can query for this directory to load BIOSes, system-specific configs, etc. system_directory = /home/pi/RetroPie/BIOS # Sets start directory for menu content browser. # rgui_browser_directory = # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY. # Usually set by developers who bundle libretro/RetroArch apps to point to assets. # content_directory = # Assets directory. This location is queried by default when menu interfaces try to look for # loadable assets, etc. # assets_directory = # Sets start directory for menu config browser. # rgui_config_directory = # Show startup screen in menu. # Is automatically set to false when seen for the first time. # This is only updated in config if config_save_on_exit is set to true, however. # rgui_show_start_screen = true # Flushes config to disk on exit. Useful for menu as settings can be modified. # Overwrites the config. #include's and comments are not preserved. config_save_on_exit = false # Load up a specific config file based on the core being used. # core_specific_config = false #### Video # Video driver to use. "gl", "xvideo", "sdl" # video_driver = "gl" # Which OpenGL context implementation to use. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl. # By default, tries to use first suitable driver. # video_context_driver = # Windowed x resolution scale and y resolution scale # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) # video_scale = 3.0 # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. # video_fullscreen_x = 0 # video_fullscreen_y = 0 # Start in fullscreen. Can be changed at runtime. # video_fullscreen = false # If fullscreen, prefer using a windowed fullscreen mode. # video_windowed_fullscreen = true # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), # suggests RetroArch to use that particular monitor. # video_monitor_index = 0 # Forcibly disable composition. Only works in Windows Vista/7 for now. # video_disable_composition = false # Video vsync. # video_vsync = true # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows # have video problems with sRGB FBO support enabled. # video_force_srgb_disable = false # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance. # video_hard_sync = false # Sets how many frames CPU can run ahead of GPU when using video_hard_sync. # Maximum is 3. # video_hard_sync_frames = 0 # Sets how many milliseconds to delay after VSync before running the core. # Can reduce latency at cost of higher risk of stuttering. # Maximum is 15. # video_frame_delay = 0 # Inserts a black frame inbetween frames. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2). # video_black_frame_insertion = false # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering. video_threaded = true # Use a shared context for HW rendered libretro cores. # Avoids having to assume HW state changes inbetween frames. # video_shared_context = false # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. video_smooth = false # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio. # video_force_aspect = true # Only scales video in integer steps. # The base size depends on system-reported geometry and aspect ratio. # If video_force_aspect is not set, X/Y will be integer scaled independently. # video_scale_integer = false # A floating point value for video aspect ratio (width / height). # If this is not set, aspect ratio is assumed to be automatic. # Behavior then is defined by video_aspect_ratio_auto. # video_aspect_ratio = # If this is true and video_aspect_ratio is not set, # aspect ratio is decided by libretro implementation. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. video_aspect_ratio_auto = true # Forces cropping of overscanned frames. # Exact behavior of this option is implementation specific. # video_crop_overscan = true # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset) # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}" # Load video_shader on startup. # Other shaders can still be loaded later in runtime. # video_shader_enable = false # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access. video_shader_dir = /opt/retropie/emulators/retroarch/shader/ # CPU-based video filter. Path to a dynamic library. # video_filter = # Defines a directory where CPU-based video filters are kept. # video_filter_dir = # Path to a font used for rendering messages. This path must be defined to enable fonts. # Do note that the _full_ path of the font is necessary! # video_font_path = # Size of the font rendered. # video_font_size = 32 # Enable usage of OSD messages. # video_font_enable = true # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. # [0.0, 0.0] maps to the lower left corner of the screen. # video_message_pos_x = 0.05 # video_message_pos_y = 0.05 # Color for message. The value is treated as a hexadecimal value. # It is a regular RGB hex number, i.e. red is "ff0000". # video_message_color = ffffff # Video refresh rate of your monitor. # Used to calculate a suitable audio input rate. # video_refresh_rate = 59.95 # Allows libretro cores to set rotation modes. # Setting this to false will honor, but ignore this request. # This is useful for vertically oriented content where one manually rotates the monitor. # video_allow_rotate = true # Forces a certain rotation of the screen. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate). # The angle is <value> * 90 degrees counter-clockwise. # video_rotation = 0 #### Audio # Enable audio. # audio_enable = true # Mutes audio. # audio_mute_enable = false # Audio output samplerate. # audio_out_rate = 48000 # Audio resampler backend. Which audio resampler to use. # Default will use "sinc". # audio_resampler = # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. # audio_driver = # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... # audio_device = # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library. # audio_dsp_plugin = # Directory where DSP plugins are kept. # audio_filter_dir = # Will sync (block) on audio. Recommended. # audio_sync = true # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. # audio_latency = 64 # Enable audio rate control. # audio_rate_control = true # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta) # audio_rate_control_delta = 0.005 # Controls maximum audio timing skew. Defines the maximum change in input rate. # Input rate = in_rate * (1.0 +/- max_timing_skew) # audio_max_timing_skew = 0.05 # Audio volume. Volume is expressed in dB. # 0 dB is normal volume. No gain will be applied. # Gain can be controlled in runtime with input_volume_up/input_volume_down. # audio_volume = 0.0 #### Overlay # Defines a directory where overlays are kept for easy access. # overlay_directory = # Enable or disable the current overlay. # input_overlay_enable = true # Path to input overlay # input_overlay = # Overlay opacity # input_overlay_opacity = 1.0 # Overlay scale # input_overlay_scale = 1.0 #### OSK (Onscreen Keyboard) Overlay # Defines a directory where overlays are kept for easy access. # osk_overlay_directory = # Enable OSK overlay. # input_osk_overlay_enable = true # Path to OSK overlay # input_osk_overlay = # OSK Overlay opacity # input_osk_overlay_opacity = 1.0 # OSK Overlay scale # input_osk_overlay_scale = 1.0 #### Input # Input driver. Depending on video driver, it might force a different input driver. # input_driver = sdl # Joypad driver. (Valid: linuxraw, sdl, dinput) # input_joypad_driver = # Path to input remapping file. # input_remapping_path = # If enabled, overrides the input binds with the remapped binds set for the current core. # input_remap_binds_enable = true # Maximum amount of users supported by RetroArch. # input_max_users = 16 # Keyboard layout for input driver if applicable (udev/evdev for now). # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys"). # input_keyboard_layout = # Defines axis threshold. Possible values are [0.0, 1.0] # input_axis_threshold = 0.5 # Enable input auto-detection. Will attempt to autoconfigure # joypads, Plug-and-Play style. input_autodetect_enable = true # Show the input descriptors set by the core instead of the # default ones. # input_descriptor_label_show = true # Hide input descriptors that were not set by the core. # input_descriptor_hide_unbound = false # Directory for joypad autoconfigs. # If a joypad is plugged in, that joypad will be autoconfigured if a config file # corresponding to that joypad is present in joypad_autoconfig_dir. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend. # Requires input_autodetect_enable to be enabled. joypad_autoconfig_dir = /opt/retropie/emulators/retroarch/configs/ # Sets which libretro device is used for a user. # Devices are indentified with a number. # This is normally saved by the menu. # Device IDs are found in libretro.h. # These settings are overridden by explicit command-line arguments which refer to input devices. # None: 0 # Joypad (RetroPad): 1 # Mouse: 2 # Keyboard: 3 # Generic Lightgun: 4 # Joypad w/ Analog (RetroPad + Analog sticks): 5 # Multitap (SNES specific): 257 # Super Scope (SNES specific): 260 # Justifier (SNES specific): 516 # Justifiers (SNES specific): 772 # input_libretro_device_p1 = # input_libretro_device_p2 = # input_libretro_device_p3 = # input_libretro_device_p4 = # input_libretro_device_p5 = # input_libretro_device_p6 = # input_libretro_device_p7 = # input_libretro_device_p8 = # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_" # is for keypad keys): # # left, right, up, down, enter, kp_enter, tab, insert, del, end, home, # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus, # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown, # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9, # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock, # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket, # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt # # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, # rather than relying on a default. input_player1_a = x input_player1_b = z input_player1_y = a input_player1_x = s input_player1_start = enter input_player1_select = rshift input_player1_l = q input_player1_r = w input_player1_left = left input_player1_right = right input_player1_up = up input_player1_down = down # input_player1_l2 = # input_player1_r2 = # input_player1_l3 = # input_player1_r3 = # Two analog sticks (DualShock-esque). # Bound as usual, however, if a real analog axis is bound, # it can be read as a true analog. # Positive X axis is right, Positive Y axis is down. # input_player1_l_x_plus = # input_player1_l_x_minus = # input_player1_l_y_plus = # input_player1_l_y_minus = # input_player1_r_x_plus = # input_player1_r_x_minus = # input_player1_r_y_plus = # input_player1_r_y_minus = # If desired, it is possible to override which joypads are being used for user 1 through 8. # First joypad available is 0. # input_player1_joypad_index = 0 # input_player2_joypad_index = 1 # input_player3_joypad_index = 2 # input_player4_joypad_index = 3 # input_player5_joypad_index = 4 # input_player6_joypad_index = 5 # input_player7_joypad_index = 6 # input_player8_joypad_index = 7 # Joypad buttons. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. # E.g. "h0up" # input_player1_a_btn = # input_player1_b_btn = # input_player1_y_btn = # input_player1_x_btn = # input_player1_start_btn = # input_player1_select_btn = # input_player1_l_btn = # input_player1_r_btn = # input_player1_left_btn = # input_player1_right_btn = # input_player1_up_btn = # input_player1_down_btn = # input_player1_l2_btn = # input_player1_r2_btn = # input_player1_l3_btn = # input_player1_r3_btn = # Axis for RetroArch D-Pad. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. # input_player1_left_axis = # input_player1_right_axis = # input_player1_up_axis = # input_player1_down_axis = # Holding the turbo while pressing another button will let the button enter a turbo mode # where the button state is modulated with a periodic signal. # The modulation stops when the button itself (not turbo button) is released. # input_player1_turbo = # Describes the period and how long of that period a turbo-enabled button should behave. # Numbers are described in frames. # input_turbo_period = 6 # input_turbo_duty_cycle = 3 # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. # Toggles fullscreen. # input_toggle_fullscreen = f # Saves state. # input_save_state = f2 # Loads state. # input_load_state = f4 # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). # When slot is != 0, path will be $path%d, where %d is slot number. # input_state_slot_increase = f7 # input_state_slot_decrease = f6 # Toggles between fast-forwarding and normal speed. # input_toggle_fast_forward = space # Hold for fast-forward. Releasing button disables fast-forward. # input_hold_fast_forward = l # Key to exit RetroArch cleanly. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization. input_exit_emulator = escape # Applies next and previous shader in directory. input_shader_next = m input_shader_prev = n # Hold button down to rewind. Rewinding must be enabled. input_rewind = r # Toggle between recording and not. # input_movie_record_toggle = o # Toggle between paused and non-paused state # input_pause_toggle = p # Frame advance when content is paused # input_frame_advance = k # Reset the content. # input_reset = h # Cheats. # input_cheat_index_plus = y # input_cheat_index_minus = t # input_cheat_toggle = u # Mute/unmute audio # input_audio_mute = f9 # Take screenshot # input_screenshot = f8 # Netplay flip users. # input_netplay_flip_players = i # Hold for slowmotion. # input_slowmotion = e # Enable other hotkeys. # If this hotkey is bound to either keyboard, joybutton or joyaxis, # all other hotkeys will be disabled unless this hotkey is also held at the same time. # This is useful for RETRO_KEYBOARD centric implementations # which query a large area of the keyboard, where it is not desirable # that hotkeys get in the way. # Alternatively, all hotkeys for keyboard could be disabled by the user. # input_enable_hotkey_btn = # Increases audio volume. # input_volume_up = kp_plus # Decreases audio volume. # input_volume_down = kp_minus # Toggles to next overlay. Wraps around. # input_overlay_next = # Toggles eject for disks. Used for multiple-disk content. # input_disk_eject_toggle = # Cycles through disk images. Use after ejecting. # Complete by toggling eject again. # input_disk_next = # Toggles menu. # input_menu_toggle = f1 # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse, # and keeps the mouse pointer inside the window to allow relative mouse input # to work better. # input_grab_mouse_toggle = f11 #### Menu # Menu driver to use. "rgui", "lakka", etc. # menu_driver = "rgui" # If enabled, the libretro core will keep running in the background when we # are in the menu. # menu_pause_libretro = false # Enable mouse input inside the menu. # menu_mouse_enable = false # Shows current date and/or time inside menu. # menu_timedate_enable = true # Shows current core inside menu. # menu_core_enable = true # Throttle the menu to ~60 FPS instead of using v-sync. Useful for 120+Hz monitors. # menu_throttle = false # Path to a .png image to set as menu wallpaper. # menu_wallpaper = # Wrap-around toe beginning and/or end if boundary of list reached horizontally # menu_navigation_wraparound_horizontal_enable = false # Wrap-around to beginning and/or end if boundary of list reached vertically # menu_navigation_wraparound_vertical_enable = false # Filter files being show in 'Load Content' by supported extensions # menu_navigation_browser_filter_supported_extensions_enable = true # Collapse subgroup settings into main group to create one big listing of settings # per category. # menu_collapse_subgroups_enable = false #### UI # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored # by video driver. # suspend_screensaver_enable = true #### Camera # Override the default camera device the camera driver uses. This is driver dependant. # camera_device = # Override the default privacy permission for cores that want to access camera services. Is "false" by default. # camera_allow = false #### Location # Override the default privacy permission for cores that want to access location services. Is "false" by default. # location_allow = false #### Core Updater # URL to core update directory on buildbot. # core_updater_buildbot_url = "http://buildbot.libretro.com" # URL to assets update directory on buildbot. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/" # Automatically extract archives that the cores are contained in to the libretro cores directory. # core_updater_auto_extract_archive = true #### Network # When being client over netplay, use keybinds for user 1. # netplay_client_swap_input = false # The username of the person running RetroArch. This will be used for playing online, for instance. # netplay_nickname = # The amount of delay frames to use for netplay. Increasing this value will increase # performance, but introduce more latency. # netplay_delay_frames = 0 # Netplay mode for the current user. # false is Server, true is Client. # netplay_mode = false # Enable or disable spectator mode for the user during netplay. # netplay_spectator_mode_enable = false # The IP Address of the host to connect to. # netplay_ip_address = # The port of the host IP Address. Can be either a TCP or an UDP port. # netplay_ip_port = 55435 #### Misc # Enable rewinding. This will take a performance hit when playing, so it is disabled by default. rewind_enable = false # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. # The buffer should be approx. 20MB per minute of buffer time. rewind_buffer_size = 10 # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. rewind_granularity = 2 # Pause gameplay when window focus is lost. # pause_nonactive = true # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. # The interval is measured in seconds. A value of 0 disables autosave. # autosave_interval = # Path to content database directory. # content_database_path = # Path to cheat database directory. # cheat_database_path = # Path to XML cheat config, a file which keeps track of which # cheat settings are used for individual games. # If the file does not exist, it will be created. # cheat_settings_path = # Directory to dump screenshots to. # screenshot_directory = # Records video after CPU video filter. # video_post_filter_record = false # Records output of GPU shaded material if available. # video_gpu_record = false # Screenshots output of GPU shaded material if available. video_gpu_screenshot = true # Block SRAM from being overwritten when loading save states. # Might potentially lead to buggy games. # block_sram_overwrite = false # When saving a savestate, save state index is automatically increased before # it is saved. # Also, when loading content, the index will be set to the highest existing index. # There is no upper bound on the index. # savestate_auto_index = false # Slowmotion ratio. When slowmotion, content will slow down by factor. # slowmotion_ratio = 3.0 # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap). # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded. # Do not rely on this cap to be perfectly accurate. # fastforward_ratio = 1.0 # Setting this to false equals no FPS cap and will override the fastforward_ratio value. # fastforward_ratio_throttle_enable = false # Enable stdin/network command interface. # network_cmd_enable = false # network_cmd_port = 55355 # stdin_cmd_enable = false input_enable_hotkey = nul input_player1_joypad_index = "0" input_player1_b_btn = "1" input_player1_y_btn = "3" input_player1_select_btn = "6" input_player1_start_btn = "7" input_player1_up_btn = "13" input_player1_down_btn = "14" input_player1_left_btn = "11" input_player1_right_btn = "12" input_player1_a_btn = "0" input_player1_x_btn = "2" input_player1_l_btn = "4" input_player1_r_btn = "5" input_player1_l2_axis = "+2" input_player1_r2_axis = "+5" input_player1_l3_btn = "9" input_player1_r3_btn = "10" input_player1_l_x_plus_axis = "+0" input_player1_l_x_minus_axis = "-0" input_player1_l_y_plus_axis = "+1" input_player1_l_y_minus_axis = "-1" input_player1_r_x_plus_axis = "+3" input_player1_r_x_minus_axis = "-3" input_player1_r_y_plus_axis = "+4" input_player1_r_y_minus_axis = "-4" input_player2_joypad_index = "4" input_player2_b_btn = "1" input_player2_select_btn = "3" input_player2_start_btn = "2" input_player2_up_axis = "-1" input_player2_down_axis = "+1" input_player2_left_axis = "-0" input_player2_right_axis = "+0" input_player2_a_btn = "0" #Hotkey input_enable_hotkey_btn = "8" #Sondertasten input_exit_emulator_btn = "6" input_pause_toggle_btn = "0" input_menu_toggle_btn = "7" |
Mit der Raute # könnt ihr Kommentare ins Script schreiben oder einen Schalter deaktivieren, indem ihr an die erste Stelle der Zeile eine Raute schreibt. Startet nun wieder ein Spielchen (es muss natürlich ein RetroArch-Emulator sein) und ihr könnt die eben zugewiesenen Tasten verwenden. Mit GUIDE + START erscheint z. B. das RetroArch-Menü.

Das waren jetzt nur vier Sonderfunktionen, es gibt aber noch einen ganzen Haufen mehr! Auch zusätzliche Einstellungen gibt es massenhaft. Ihr könnt z. B. übers Pad das Laden & Speichern von Snapshots oder die Aufnahme von Screenshots steuern.
Den aktuellen Emulatorstatus, könnt ihr nach hinzufügen der folgdenden Zeilen zur retroarch.cfg, mit L1 speichern und mit L2 laden (immer in Kombination mit dem Hotkey GUIDE).
1 2 |
input_save_state_btn = "4" input_load_state_btn = "5" |
Wenn ihr lieber mit einem der analogen Sticks, statt dem D-Pad, spielt, dann könnt ihr dies durch die Zeile
1 |
input_player1_analog_dpad_mode = "1" |
erreichen. Hier für den ersten Spieler 0 = keiner | 1 = linker | 2 = rechter Stick. Das D-Pad geht dann parallel immer noch.
Im folgenden Block findet ihr einen ganzen Haufen 😉 (oder so gar alle?) Schalter.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 |
#include "/opt/retropie/configs/all/retroarch.cfg" input_remapping_directory = "/opt/retropie/configs/nes/" video_shader = "/opt/retropie/emulators/retroarch/shader/phosphor.glslp" video_shader_enable = "false" video_smooth = "false" input_max_users = "16" input_axis_threshold = "0.500000" video_gpu_record = "false" input_remap_binds_enable = "true" netplay_client_swap_input = "true" input_descriptor_label_show = "true" autoconfig_descriptor_label_show = "true" input_descriptor_hide_unbound = "false" load_dummy_on_core_shutdown = "true" fps_show = "false" ui_menubar_enable = "true" suspend_screensaver_enable = "true" libretro_path = "/opt/retropie/libretrocores/lr-fceumm/fceumm_libretro.so" libretro_directory = "" libretro_info_path = "" content_database_path = "" cheat_database_path = "" cursor_directory = "" content_history_dir = "" rewind_enable = "false" audio_latency = "64" audio_sync = "true" audio_block_frames = "0" rewind_granularity = "1" video_aspect_ratio = "-1.000000" video_aspect_ratio_auto = "false" video_windowed_fullscreen = "true" video_scale = "3.000000" autosave_interval = "0" video_crop_overscan = "true" video_scale_integer = "false" video_threaded = "false" video_shared_context = "false" video_force_srgb_disable = "false" video_fullscreen = "false" video_refresh_rate = "60.000000" video_monitor_index = "0" video_fullscreen_x = "640" video_fullscreen_y = "480" video_driver = "gl" threaded_data_runloop_enable = "true" menu_driver = "rgui" menu_pause_libretro = "true" menu_mouse_enable = "false" menu_timedate_enable = "true" menu_core_enable = "true" menu_wallpaper = "" video_vsync = "true" video_hard_sync = "false" video_hard_sync_frames = "0" video_frame_delay = "0" video_black_frame_insertion = "false" video_disable_composition = "false" pause_nonactive = "false" video_swap_interval = "1" video_gpu_screenshot = "true" video_rotation = "0" screenshot_directory = "default" aspect_ratio_index = "19" audio_device = "" video_filter = "" audio_dsp_plugin = "" core_updater_buildbot_url = "" core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/" core_updater_auto_extract_archive = "true" camera_device = "" camera_allow = "false" audio_rate_control = "true" audio_rate_control_delta = "0.005000" audio_max_timing_skew = "0.050000" audio_volume = "0.000000" video_context_driver = "" audio_driver = "alsathread" audio_enable = "true" audio_mute_enable = "false" audio_out_rate = "48000" location_allow = "false" video_font_size = "32.000000" video_font_enable = "true" ups_pref = "false" bps_pref = "false" ips_pref = "false" system_directory = "default" extraction_directory = "" input_remapping_path = "" resampler_directory = "" audio_resampler = "sinc" savefile_directory = "default" savestate_directory = "default" video_shader_dir = "default" video_filter_dir = "default" audio_filter_dir = "default" core_assets_directory = "default" assets_directory = "default" playlist_directory = "default" rgui_browser_directory = "default" rgui_config_directory = "default" rgui_show_start_screen = "false" menu_navigation_wraparound_horizontal_enable = "true" menu_navigation_wraparound_vertical_enable = "true" menu_navigation_browser_filter_supported_extensions_enable = "true" menu_collapse_subgroups_enable = "true" menu_show_advanced_settings = "false" menu_entry_normal_color = "ffffffff" menu_entry_hover_color = "ff64ff64" menu_title_color = "ff64ff64" game_history_path = "/opt/retropie/configs/nes/retroarch-content-history.txt" game_history_size = "100" joypad_autoconfig_dir = "" input_autodetect_enable = "true" overlay_directory = "default" input_overlay = "" input_overlay_enable = "true" input_overlay_opacity = "0.700000" input_overlay_scale = "1.000000" osk_overlay_directory = "default" input_osk_overlay = "" input_osk_overlay_enable = "false" video_font_path = "" video_message_pos_x = "0.050000" video_message_pos_y = "0.050000" gamma_correction = "false" soft_filter_enable = "false" flicker_filter_enable = "false" flicker_filter_index = "0" soft_filter_index = "0" current_resolution_id = "0" custom_viewport_width = "514" custom_viewport_height = "480" custom_viewport_x = "169" custom_viewport_y = "0" block_sram_overwrite = "false" savestate_auto_index = "false" savestate_auto_save = "false" savestate_auto_load = "false" history_list_enable = "true" fastforward_ratio = "1.000000" fastforward_ratio_throttle_enable = "false" slowmotion_ratio = "3.000000" config_save_on_exit = "true" sound_mode = "0" state_slot = "0" netplay_spectator_mode_enable = "false" netplay_mode = "false" netplay_ip_address = "" netplay_ip_port = "0" netplay_delay_frames = "0" netplay_nickname = "" user_language = "0" custom_bgm_enable = "false" input_driver = "udev" input_joypad_driver = "udev" input_keyboard_layout = "" input_device_p1 = "0" input_player1_joypad_index = "0" input_libretro_device_p1 = "1" input_player1_analog_dpad_mode = "0" input_device_p2 = "0" input_player2_joypad_index = "1" input_libretro_device_p2 = "1" input_player2_analog_dpad_mode = "0" input_device_p3 = "0" input_player3_joypad_index = "2" input_libretro_device_p3 = "1" input_player3_analog_dpad_mode = "0" input_device_p4 = "0" input_player4_joypad_index = "3" input_libretro_device_p4 = "1" input_player4_analog_dpad_mode = "0" input_device_p5 = "0" input_player5_joypad_index = "4" input_libretro_device_p5 = "1" input_player5_analog_dpad_mode = "0" input_device_p6 = "0" input_player6_joypad_index = "5" input_libretro_device_p6 = "1" input_player6_analog_dpad_mode = "0" input_device_p7 = "0" input_player7_joypad_index = "6" input_libretro_device_p7 = "1" input_player7_analog_dpad_mode = "0" input_device_p8 = "0" input_player8_joypad_index = "7" input_libretro_device_p8 = "1" input_player8_analog_dpad_mode = "0" input_device_p9 = "0" input_player9_joypad_index = "8" input_libretro_device_p9 = "1" input_player9_analog_dpad_mode = "0" input_device_p10 = "0" input_player10_joypad_index = "9" input_libretro_device_p10 = "1" input_player10_analog_dpad_mode = "0" input_device_p11 = "0" input_player11_joypad_index = "10" input_libretro_device_p11 = "1" input_player11_analog_dpad_mode = "0" input_device_p12 = "0" input_player12_joypad_index = "11" input_libretro_device_p12 = "1" input_player12_analog_dpad_mode = "0" input_device_p13 = "0" input_player13_joypad_index = "12" input_libretro_device_p13 = "1" input_player13_analog_dpad_mode = "0" input_device_p14 = "0" input_player14_joypad_index = "13" input_libretro_device_p14 = "1" input_player14_analog_dpad_mode = "0" input_device_p15 = "0" input_player15_joypad_index = "14" input_libretro_device_p15 = "1" input_player15_analog_dpad_mode = "0" input_device_p16 = "0" input_player16_joypad_index = "15" input_libretro_device_p16 = "1" input_player16_analog_dpad_mode = "0" input_player1_b = "z" input_player1_b_btn = "nul" input_player1_b_axis = "nul" input_player1_y = "a" input_player1_y_btn = "nul" input_player1_y_axis = "nul" input_player1_select = "rshift" input_player1_select_btn = "nul" input_player1_select_axis = "nul" input_player1_start = "enter" input_player1_start_btn = "nul" input_player1_start_axis = "nul" input_player1_up = "up" input_player1_up_btn = "nul" input_player1_up_axis = "nul" input_player1_down = "down" input_player1_down_btn = "nul" input_player1_down_axis = "nul" input_player1_left = "left" input_player1_left_btn = "nul" input_player1_left_axis = "nul" input_player1_right = "right" input_player1_right_btn = "nul" input_player1_right_axis = "nul" input_player1_a = "x" input_player1_a_btn = "nul" input_player1_a_axis = "nul" input_player1_x = "s" input_player1_x_btn = "nul" input_player1_x_axis = "nul" input_player1_l = "q" input_player1_l_btn = "nul" input_player1_l_axis = "nul" input_player1_r = "w" input_player1_r_btn = "nul" input_player1_r_axis = "nul" input_player1_l2 = "nul" input_player1_l2_btn = "nul" input_player1_l2_axis = "nul" input_player1_r2 = "nul" input_player1_r2_btn = "nul" input_player1_r2_axis = "nul" input_player1_l3 = "nul" input_player1_l3_btn = "nul" input_player1_l3_axis = "nul" input_player1_r3 = "nul" input_player1_r3_btn = "nul" input_player1_r3_axis = "nul" input_player1_l_x_plus = "nul" input_player1_l_x_plus_btn = "nul" input_player1_l_x_plus_axis = "nul" input_player1_l_x_minus = "nul" input_player1_l_x_minus_btn = "nul" input_player1_l_x_minus_axis = "nul" input_player1_l_y_plus = "nul" input_player1_l_y_plus_btn = "nul" input_player1_l_y_plus_axis = "nul" input_player1_l_y_minus = "nul" input_player1_l_y_minus_btn = "nul" input_player1_l_y_minus_axis = "nul" input_player1_r_x_plus = "nul" input_player1_r_x_plus_btn = "nul" input_player1_r_x_plus_axis = "nul" input_player1_r_x_minus = "nul" input_player1_r_x_minus_btn = "nul" input_player1_r_x_minus_axis = "nul" input_player1_r_y_plus = "nul" input_player1_r_y_plus_btn = "nul" input_player1_r_y_plus_axis = "nul" input_player1_r_y_minus = "nul" input_player1_r_y_minus_btn = "nul" input_player1_r_y_minus_axis = "nul" input_player1_turbo = "nul" input_player1_turbo_btn = "nul" input_player1_turbo_axis = "nul" input_toggle_fast_forward = "space" input_toggle_fast_forward_btn = "nul" input_toggle_fast_forward_axis = "nul" input_hold_fast_forward = "l" input_hold_fast_forward_btn = "nul" input_hold_fast_forward_axis = "nul" input_load_state = "f4" input_load_state_btn = "nul" input_load_state_axis = "nul" input_save_state = "f2" input_save_state_btn = "nul" input_save_state_axis = "nul" input_toggle_fullscreen = "f" input_toggle_fullscreen_btn = "nul" input_toggle_fullscreen_axis = "nul" input_exit_emulator = "escape" input_exit_emulator_btn = "nul" input_exit_emulator_axis = "nul" input_state_slot_increase = "f7" input_state_slot_increase_btn = "nul" input_state_slot_increase_axis = "nul" input_state_slot_decrease = "f6" input_state_slot_decrease_btn = "nul" input_state_slot_decrease_axis = "nul" input_rewind = "r" input_rewind_btn = "nul" input_rewind_axis = "nul" input_movie_record_toggle = "o" input_movie_record_toggle_btn = "nul" input_movie_record_toggle_axis = "nul" input_pause_toggle = "p" input_pause_toggle_btn = "nul" input_pause_toggle_axis = "nul" input_frame_advance = "k" input_frame_advance_btn = "nul" input_frame_advance_axis = "nul" input_reset = "h" input_reset_btn = "nul" input_reset_axis = "nul" input_shader_next = "m" input_shader_next_btn = "nul" input_shader_next_axis = "nul" input_shader_prev = "n" input_shader_prev_btn = "nul" input_shader_prev_axis = "nul" input_cheat_index_plus = "y" input_cheat_index_plus_btn = "nul" input_cheat_index_plus_axis = "nul" input_cheat_index_minus = "t" input_cheat_index_minus_btn = "nul" input_cheat_index_minus_axis = "nul" input_cheat_toggle = "u" input_cheat_toggle_btn = "nul" input_cheat_toggle_axis = "nul" input_screenshot = "f8" input_screenshot_btn = "nul" input_screenshot_axis = "nul" input_audio_mute = "f9" input_audio_mute_btn = "nul" input_audio_mute_axis = "nul" input_netplay_flip_players = "i" input_netplay_flip_players_btn = "nul" input_netplay_flip_players_axis = "nul" input_slowmotion = "e" input_slowmotion_btn = "nul" input_slowmotion_axis = "nul" input_enable_hotkey = "nul" input_enable_hotkey_btn = "nul" input_enable_hotkey_axis = "nul" input_volume_up = "add" input_volume_up_btn = "nul" input_volume_up_axis = "nul" input_volume_down = "subtract" input_volume_down_btn = "nul" input_volume_down_axis = "nul" input_overlay_next = "nul" input_overlay_next_btn = "nul" input_overlay_next_axis = "nul" input_disk_eject_toggle = "nul" input_disk_eject_toggle_btn = "nul" input_disk_eject_toggle_axis = "nul" input_disk_next = "nul" input_disk_next_btn = "nul" input_disk_next_axis = "nul" input_disk_prev = "nul" input_disk_prev_btn = "nul" input_disk_prev_axis = "nul" input_grab_mouse_toggle = "f11" input_grab_mouse_toggle_btn = "nul" input_grab_mouse_toggle_axis = "nul" input_menu_toggle = "f1" input_menu_toggle_btn = "nul" input_menu_toggle_axis = "nul" input_player2_b = "nul" input_player2_b_btn = "nul" input_player2_b_axis = "nul" input_player2_y = "nul" input_player2_y_btn = "nul" input_player2_y_axis = "nul" input_player2_select = "nul" input_player2_select_btn = "nul" input_player2_select_axis = "nul" input_player2_start = "nul" input_player2_start_btn = "nul" input_player2_start_axis = "nul" input_player2_up = "nul" input_player2_up_btn = "nul" input_player2_up_axis = "nul" input_player2_down = "nul" input_player2_down_btn = "nul" input_player2_down_axis = "nul" input_player2_left = "nul" input_player2_left_btn = "nul" input_player2_left_axis = "nul" input_player2_right = "nul" input_player2_right_btn = "nul" input_player2_right_axis = "nul" input_player2_a = "nul" input_player2_a_btn = "nul" input_player2_a_axis = "nul" input_player2_x = "nul" input_player2_x_btn = "nul" input_player2_x_axis = "nul" input_player2_l = "nul" input_player2_l_btn = "nul" input_player2_l_axis = "nul" input_player2_r = "nul" input_player2_r_btn = "nul" input_player2_r_axis = "nul" input_player2_l2 = "nul" input_player2_l2_btn = "nul" input_player2_l2_axis = "nul" input_player2_r2 = "nul" input_player2_r2_btn = "nul" input_player2_r2_axis = "nul" input_player2_l3 = "nul" input_player2_l3_btn = "nul" input_player2_l3_axis = "nul" input_player2_r3 = "nul" input_player2_r3_btn = "nul" input_player2_r3_axis = "nul" input_player2_l_x_plus = "nul" input_player2_l_x_plus_btn = "nul" input_player2_l_x_plus_axis = "nul" input_player2_l_x_minus = "nul" input_player2_l_x_minus_btn = "nul" input_player2_l_x_minus_axis = "nul" input_player2_l_y_plus = "nul" input_player2_l_y_plus_btn = "nul" input_player2_l_y_plus_axis = "nul" input_player2_l_y_minus = "nul" input_player2_l_y_minus_btn = "nul" input_player2_l_y_minus_axis = "nul" input_player2_r_x_plus = "nul" input_player2_r_x_plus_btn = "nul" input_player2_r_x_plus_axis = "nul" input_player2_r_x_minus = "nul" input_player2_r_x_minus_btn = "nul" input_player2_r_x_minus_axis = "nul" input_player2_r_y_plus = "nul" input_player2_r_y_plus_btn = "nul" input_player2_r_y_plus_axis = "nul" input_player2_r_y_minus = "nul" input_player2_r_y_minus_btn = "nul" input_player2_r_y_minus_axis = "nul" input_player2_turbo = "nul" input_player2_turbo_btn = "nul" input_player2_turbo_axis = "nul" input_player3_b = "nul" input_player3_b_btn = "nul" input_player3_b_axis = "nul" input_player3_y = "nul" input_player3_y_btn = "nul" input_player3_y_axis = "nul" input_player3_select = "nul" input_player3_select_btn = "nul" input_player3_select_axis = "nul" input_player3_start = "nul" input_player3_start_btn = "nul" input_player3_start_axis = "nul" input_player3_up = "nul" input_player3_up_btn = "nul" input_player3_up_axis = "nul" input_player3_down = "nul" input_player3_down_btn = "nul" input_player3_down_axis = "nul" input_player3_left = "nul" input_player3_left_btn = "nul" input_player3_left_axis = "nul" input_player3_right = "nul" input_player3_right_btn = "nul" input_player3_right_axis = "nul" input_player3_a = "nul" input_player3_a_btn = "nul" input_player3_a_axis = "nul" input_player3_x = "nul" input_player3_x_btn = "nul" input_player3_x_axis = "nul" input_player3_l = "nul" input_player3_l_btn = "nul" input_player3_l_axis = "nul" input_player3_r = "nul" input_player3_r_btn = "nul" input_player3_r_axis = "nul" input_player3_l2 = "nul" input_player3_l2_btn = "nul" input_player3_l2_axis = "nul" input_player3_r2 = "nul" input_player3_r2_btn = "nul" input_player3_r2_axis = "nul" input_player3_l3 = "nul" input_player3_l3_btn = "nul" input_player3_l3_axis = "nul" input_player3_r3 = "nul" input_player3_r3_btn = "nul" input_player3_r3_axis = "nul" input_player3_l_x_plus = "nul" input_player3_l_x_plus_btn = "nul" input_player3_l_x_plus_axis = "nul" input_player3_l_x_minus = "nul" input_player3_l_x_minus_btn = "nul" input_player3_l_x_minus_axis = "nul" input_player3_l_y_plus = "nul" input_player3_l_y_plus_btn = "nul" input_player3_l_y_plus_axis = "nul" input_player3_l_y_minus = "nul" input_player3_l_y_minus_btn = "nul" input_player3_l_y_minus_axis = "nul" input_player3_r_x_plus = "nul" input_player3_r_x_plus_btn = "nul" input_player3_r_x_plus_axis = "nul" input_player3_r_x_minus = "nul" input_player3_r_x_minus_btn = "nul" input_player3_r_x_minus_axis = "nul" input_player3_r_y_plus = "nul" input_player3_r_y_plus_btn = "nul" input_player3_r_y_plus_axis = "nul" input_player3_r_y_minus = "nul" input_player3_r_y_minus_btn = "nul" input_player3_r_y_minus_axis = "nul" input_player3_turbo = "nul" input_player3_turbo_btn = "nul" input_player3_turbo_axis = "nul" input_player4_b = "nul" input_player4_b_btn = "nul" input_player4_b_axis = "nul" input_player4_y = "nul" input_player4_y_btn = "nul" input_player4_y_axis = "nul" input_player4_select = "nul" input_player4_select_btn = "nul" input_player4_select_axis = "nul" input_player4_start = "nul" input_player4_start_btn = "nul" input_player4_start_axis = "nul" input_player4_up = "nul" input_player4_up_btn = "nul" input_player4_up_axis = "nul" input_player4_down = "nul" input_player4_down_btn = "nul" input_player4_down_axis = "nul" input_player4_left = "nul" input_player4_left_btn = "nul" input_player4_left_axis = "nul" input_player4_right = "nul" input_player4_right_btn = "nul" input_player4_right_axis = "nul" input_player4_a = "nul" input_player4_a_btn = "nul" input_player4_a_axis = "nul" input_player4_x = "nul" input_player4_x_btn = "nul" input_player4_x_axis = "nul" input_player4_l = "nul" input_player4_l_btn = "nul" input_player4_l_axis = "nul" input_player4_r = "nul" input_player4_r_btn = "nul" input_player4_r_axis = "nul" input_player4_l2 = "nul" input_player4_l2_btn = "nul" input_player4_l2_axis = "nul" input_player4_r2 = "nul" input_player4_r2_btn = "nul" input_player4_r2_axis = "nul" input_player4_l3 = "nul" input_player4_l3_btn = "nul" input_player4_l3_axis = "nul" input_player4_r3 = "nul" input_player4_r3_btn = "nul" input_player4_r3_axis = "nul" input_player4_l_x_plus = "nul" input_player4_l_x_plus_btn = "nul" input_player4_l_x_plus_axis = "nul" input_player4_l_x_minus = "nul" input_player4_l_x_minus_btn = "nul" input_player4_l_x_minus_axis = "nul" input_player4_l_y_plus = "nul" input_player4_l_y_plus_btn = "nul" input_player4_l_y_plus_axis = "nul" input_player4_l_y_minus = "nul" input_player4_l_y_minus_btn = "nul" input_player4_l_y_minus_axis = "nul" input_player4_r_x_plus = "nul" input_player4_r_x_plus_btn = "nul" input_player4_r_x_plus_axis = "nul" input_player4_r_x_minus = "nul" input_player4_r_x_minus_btn = "nul" input_player4_r_x_minus_axis = "nul" input_player4_r_y_plus = "nul" input_player4_r_y_plus_btn = "nul" input_player4_r_y_plus_axis = "nul" input_player4_r_y_minus = "nul" input_player4_r_y_minus_btn = "nul" input_player4_r_y_minus_axis = "nul" input_player4_turbo = "nul" input_player4_turbo_btn = "nul" input_player4_turbo_axis = "nul" input_player5_b = "nul" input_player5_b_btn = "nul" input_player5_b_axis = "nul" input_player5_y = "nul" input_player5_y_btn = "nul" input_player5_y_axis = "nul" input_player5_select = "nul" input_player5_select_btn = "nul" input_player5_select_axis = "nul" input_player5_start = "nul" input_player5_start_btn = "nul" input_player5_start_axis = "nul" input_player5_up = "nul" input_player5_up_btn = "nul" input_player5_up_axis = "nul" input_player5_down = "nul" input_player5_down_btn = "nul" input_player5_down_axis = "nul" input_player5_left = "nul" input_player5_left_btn = "nul" input_player5_left_axis = "nul" input_player5_right = "nul" input_player5_right_btn = "nul" input_player5_right_axis = "nul" input_player5_a = "nul" input_player5_a_btn = "nul" input_player5_a_axis = "nul" input_player5_x = "nul" input_player5_x_btn = "nul" input_player5_x_axis = "nul" input_player5_l = "nul" input_player5_l_btn = "nul" input_player5_l_axis = "nul" input_player5_r = "nul" input_player5_r_btn = "nul" input_player5_r_axis = "nul" input_player5_l2 = "nul" input_player5_l2_btn = "nul" input_player5_l2_axis = "nul" input_player5_r2 = "nul" input_player5_r2_btn = "nul" input_player5_r2_axis = "nul" input_player5_l3 = "nul" input_player5_l3_btn = "nul" input_player5_l3_axis = "nul" input_player5_r3 = "nul" input_player5_r3_btn = "nul" input_player5_r3_axis = "nul" input_player5_l_x_plus = "nul" input_player5_l_x_plus_btn = "nul" input_player5_l_x_plus_axis = "nul" input_player5_l_x_minus = "nul" input_player5_l_x_minus_btn = "nul" input_player5_l_x_minus_axis = "nul" input_player5_l_y_plus = "nul" input_player5_l_y_plus_btn = "nul" input_player5_l_y_plus_axis = "nul" input_player5_l_y_minus = "nul" input_player5_l_y_minus_btn = "nul" input_player5_l_y_minus_axis = "nul" input_player5_r_x_plus = "nul" input_player5_r_x_plus_btn = "nul" input_player5_r_x_plus_axis = "nul" input_player5_r_x_minus = "nul" input_player5_r_x_minus_btn = "nul" input_player5_r_x_minus_axis = "nul" input_player5_r_y_plus = "nul" input_player5_r_y_plus_btn = "nul" input_player5_r_y_plus_axis = "nul" input_player5_r_y_minus = "nul" input_player5_r_y_minus_btn = "nul" input_player5_r_y_minus_axis = "nul" input_player5_turbo = "nul" input_player5_turbo_btn = "nul" input_player5_turbo_axis = "nul" input_player6_b = "nul" input_player6_b_btn = "nul" input_player6_b_axis = "nul" input_player6_y = "nul" input_player6_y_btn = "nul" input_player6_y_axis = "nul" input_player6_select = "nul" input_player6_select_btn = "nul" input_player6_select_axis = "nul" input_player6_start = "nul" input_player6_start_btn = "nul" input_player6_start_axis = "nul" input_player6_up = "nul" input_player6_up_btn = "nul" input_player6_up_axis = "nul" input_player6_down = "nul" input_player6_down_btn = "nul" input_player6_down_axis = "nul" input_player6_left = "nul" input_player6_left_btn = "nul" input_player6_left_axis = "nul" input_player6_right = "nul" input_player6_right_btn = "nul" input_player6_right_axis = "nul" input_player6_a = "nul" input_player6_a_btn = "nul" input_player6_a_axis = "nul" input_player6_x = "nul" input_player6_x_btn = "nul" input_player6_x_axis = "nul" input_player6_l = "nul" input_player6_l_btn = "nul" input_player6_l_axis = "nul" input_player6_r = "nul" input_player6_r_btn = "nul" input_player6_r_axis = "nul" input_player6_l2 = "nul" input_player6_l2_btn = "nul" input_player6_l2_axis = "nul" input_player6_r2 = "nul" input_player6_r2_btn = "nul" input_player6_r2_axis = "nul" input_player6_l3 = "nul" input_player6_l3_btn = "nul" input_player6_l3_axis = "nul" input_player6_r3 = "nul" input_player6_r3_btn = "nul" input_player6_r3_axis = "nul" input_player6_l_x_plus = "nul" input_player6_l_x_plus_btn = "nul" input_player6_l_x_plus_axis = "nul" input_player6_l_x_minus = "nul" input_player6_l_x_minus_btn = "nul" input_player6_l_x_minus_axis = "nul" input_player6_l_y_plus = "nul" input_player6_l_y_plus_btn = "nul" input_player6_l_y_plus_axis = "nul" input_player6_l_y_minus = "nul" input_player6_l_y_minus_btn = "nul" input_player6_l_y_minus_axis = "nul" input_player6_r_x_plus = "nul" input_player6_r_x_plus_btn = "nul" input_player6_r_x_plus_axis = "nul" input_player6_r_x_minus = "nul" input_player6_r_x_minus_btn = "nul" input_player6_r_x_minus_axis = "nul" input_player6_r_y_plus = "nul" input_player6_r_y_plus_btn = "nul" input_player6_r_y_plus_axis = "nul" input_player6_r_y_minus = "nul" input_player6_r_y_minus_btn = "nul" input_player6_r_y_minus_axis = "nul" input_player6_turbo = "nul" input_player6_turbo_btn = "nul" input_player6_turbo_axis = "nul" input_player7_b = "nul" input_player7_b_btn = "nul" input_player7_b_axis = "nul" input_player7_y = "nul" input_player7_y_btn = "nul" input_player7_y_axis = "nul" input_player7_select = "nul" input_player7_select_btn = "nul" input_player7_select_axis = "nul" input_player7_start = "nul" input_player7_start_btn = "nul" input_player7_start_axis = "nul" input_player7_up = "nul" input_player7_up_btn = "nul" input_player7_up_axis = "nul" input_player7_down = "nul" input_player7_down_btn = "nul" input_player7_down_axis = "nul" input_player7_left = "nul" input_player7_left_btn = "nul" input_player7_left_axis = "nul" input_player7_right = "nul" input_player7_right_btn = "nul" input_player7_right_axis = "nul" input_player7_a = "nul" input_player7_a_btn = "nul" input_player7_a_axis = "nul" input_player7_x = "nul" input_player7_x_btn = "nul" input_player7_x_axis = "nul" input_player7_l = "nul" input_player7_l_btn = "nul" input_player7_l_axis = "nul" input_player7_r = "nul" input_player7_r_btn = "nul" input_player7_r_axis = "nul" input_player7_l2 = "nul" input_player7_l2_btn = "nul" input_player7_l2_axis = "nul" input_player7_r2 = "nul" input_player7_r2_btn = "nul" input_player7_r2_axis = "nul" input_player7_l3 = "nul" input_player7_l3_btn = "nul" input_player7_l3_axis = "nul" input_player7_r3 = "nul" input_player7_r3_btn = "nul" input_player7_r3_axis = "nul" input_player7_l_x_plus = "nul" input_player7_l_x_plus_btn = "nul" input_player7_l_x_plus_axis = "nul" input_player7_l_x_minus = "nul" input_player7_l_x_minus_btn = "nul" input_player7_l_x_minus_axis = "nul" input_player7_l_y_plus = "nul" input_player7_l_y_plus_btn = "nul" input_player7_l_y_plus_axis = "nul" input_player7_l_y_minus = "nul" input_player7_l_y_minus_btn = "nul" input_player7_l_y_minus_axis = "nul" input_player7_r_x_plus = "nul" input_player7_r_x_plus_btn = "nul" input_player7_r_x_plus_axis = "nul" input_player7_r_x_minus = "nul" input_player7_r_x_minus_btn = "nul" input_player7_r_x_minus_axis = "nul" input_player7_r_y_plus = "nul" input_player7_r_y_plus_btn = "nul" input_player7_r_y_plus_axis = "nul" input_player7_r_y_minus = "nul" input_player7_r_y_minus_btn = "nul" input_player7_r_y_minus_axis = "nul" input_player7_turbo = "nul" input_player7_turbo_btn = "nul" input_player7_turbo_axis = "nul" input_player8_b = "nul" input_player8_b_btn = "nul" input_player8_b_axis = "nul" input_player8_y = "nul" input_player8_y_btn = "nul" input_player8_y_axis = "nul" input_player8_select = "nul" input_player8_select_btn = "nul" input_player8_select_axis = "nul" input_player8_start = "nul" input_player8_start_btn = "nul" input_player8_start_axis = "nul" input_player8_up = "nul" input_player8_up_btn = "nul" input_player8_up_axis = "nul" input_player8_down = "nul" input_player8_down_btn = "nul" input_player8_down_axis = "nul" input_player8_left = "nul" input_player8_left_btn = "nul" input_player8_left_axis = "nul" input_player8_right = "nul" input_player8_right_btn = "nul" input_player8_right_axis = "nul" input_player8_a = "nul" input_player8_a_btn = "nul" input_player8_a_axis = "nul" input_player8_x = "nul" input_player8_x_btn = "nul" input_player8_x_axis = "nul" input_player8_l = "nul" input_player8_l_btn = "nul" input_player8_l_axis = "nul" input_player8_r = "nul" input_player8_r_btn = "nul" input_player8_r_axis = "nul" input_player8_l2 = "nul" input_player8_l2_btn = "nul" input_player8_l2_axis = "nul" input_player8_r2 = "nul" input_player8_r2_btn = "nul" input_player8_r2_axis = "nul" input_player8_l3 = "nul" input_player8_l3_btn = "nul" input_player8_l3_axis = "nul" input_player8_r3 = "nul" input_player8_r3_btn = "nul" input_player8_r3_axis = "nul" input_player8_l_x_plus = "nul" input_player8_l_x_plus_btn = "nul" input_player8_l_x_plus_axis = "nul" input_player8_l_x_minus = "nul" input_player8_l_x_minus_btn = "nul" input_player8_l_x_minus_axis = "nul" input_player8_l_y_plus = "nul" input_player8_l_y_plus_btn = "nul" input_player8_l_y_plus_axis = "nul" input_player8_l_y_minus = "nul" input_player8_l_y_minus_btn = "nul" input_player8_l_y_minus_axis = "nul" input_player8_r_x_plus = "nul" input_player8_r_x_plus_btn = "nul" input_player8_r_x_plus_axis = "nul" input_player8_r_x_minus = "nul" input_player8_r_x_minus_btn = "nul" input_player8_r_x_minus_axis = "nul" input_player8_r_y_plus = "nul" input_player8_r_y_plus_btn = "nul" input_player8_r_y_plus_axis = "nul" input_player8_r_y_minus = "nul" input_player8_r_y_minus_btn = "nul" input_player8_r_y_minus_axis = "nul" input_player8_turbo = "nul" input_player8_turbo_btn = "nul" input_player8_turbo_axis = "nul" input_player9_b = "nul" input_player9_b_btn = "nul" input_player9_b_axis = "nul" input_player9_y = "nul" input_player9_y_btn = "nul" input_player9_y_axis = "nul" input_player9_select = "nul" input_player9_select_btn = "nul" input_player9_select_axis = "nul" input_player9_start = "nul" input_player9_start_btn = "nul" input_player9_start_axis = "nul" input_player9_up = "nul" input_player9_up_btn = "nul" input_player9_up_axis = "nul" input_player9_down = "nul" input_player9_down_btn = "nul" input_player9_down_axis = "nul" input_player9_left = "nul" input_player9_left_btn = "nul" input_player9_left_axis = "nul" input_player9_right = "nul" input_player9_right_btn = "nul" input_player9_right_axis = "nul" input_player9_a = "nul" input_player9_a_btn = "nul" input_player9_a_axis = "nul" input_player9_x = "nul" input_player9_x_btn = "nul" input_player9_x_axis = "nul" input_player9_l = "nul" input_player9_l_btn = "nul" input_player9_l_axis = "nul" input_player9_r = "nul" input_player9_r_btn = "nul" input_player9_r_axis = "nul" input_player9_l2 = "nul" input_player9_l2_btn = "nul" input_player9_l2_axis = "nul" input_player9_r2 = "nul" input_player9_r2_btn = "nul" input_player9_r2_axis = "nul" input_player9_l3 = "nul" input_player9_l3_btn = "nul" input_player9_l3_axis = "nul" input_player9_r3 = "nul" input_player9_r3_btn = "nul" input_player9_r3_axis = "nul" input_player9_l_x_plus = "nul" input_player9_l_x_plus_btn = "nul" input_player9_l_x_plus_axis = "nul" input_player9_l_x_minus = "nul" input_player9_l_x_minus_btn = "nul" input_player9_l_x_minus_axis = "nul" input_player9_l_y_plus = "nul" input_player9_l_y_plus_btn = "nul" input_player9_l_y_plus_axis = "nul" input_player9_l_y_minus = "nul" input_player9_l_y_minus_btn = "nul" input_player9_l_y_minus_axis = "nul" input_player9_r_x_plus = "nul" input_player9_r_x_plus_btn = "nul" input_player9_r_x_plus_axis = "nul" input_player9_r_x_minus = "nul" input_player9_r_x_minus_btn = "nul" input_player9_r_x_minus_axis = "nul" input_player9_r_y_plus = "nul" input_player9_r_y_plus_btn = "nul" input_player9_r_y_plus_axis = "nul" input_player9_r_y_minus = "nul" input_player9_r_y_minus_btn = "nul" input_player9_r_y_minus_axis = "nul" input_player9_turbo = "nul" input_player9_turbo_btn = "nul" input_player9_turbo_axis = "nul" input_player10_b = "nul" input_player10_b_btn = "nul" input_player10_b_axis = "nul" input_player10_y = "nul" input_player10_y_btn = "nul" input_player10_y_axis = "nul" input_player10_select = "nul" input_player10_select_btn = "nul" input_player10_select_axis = "nul" input_player10_start = "nul" input_player10_start_btn = "nul" input_player10_start_axis = "nul" input_player10_up = "nul" input_player10_up_btn = "nul" input_player10_up_axis = "nul" input_player10_down = "nul" input_player10_down_btn = "nul" input_player10_down_axis = "nul" input_player10_left = "nul" input_player10_left_btn = "nul" input_player10_left_axis = "nul" input_player10_right = "nul" input_player10_right_btn = "nul" input_player10_right_axis = "nul" input_player10_a = "nul" input_player10_a_btn = "nul" input_player10_a_axis = "nul" input_player10_x = "nul" input_player10_x_btn = "nul" input_player10_x_axis = "nul" input_player10_l = "nul" input_player10_l_btn = "nul" input_player10_l_axis = "nul" input_player10_r = "nul" input_player10_r_btn = "nul" input_player10_r_axis = "nul" input_player10_l2 = "nul" input_player10_l2_btn = "nul" input_player10_l2_axis = "nul" input_player10_r2 = "nul" input_player10_r2_btn = "nul" input_player10_r2_axis = "nul" input_player10_l3 = "nul" input_player10_l3_btn = "nul" input_player10_l3_axis = "nul" input_player10_r3 = "nul" input_player10_r3_btn = "nul" input_player10_r3_axis = "nul" input_player10_l_x_plus = "nul" input_player10_l_x_plus_btn = "nul" input_player10_l_x_plus_axis = "nul" input_player10_l_x_minus = "nul" input_player10_l_x_minus_btn = "nul" input_player10_l_x_minus_axis = "nul" input_player10_l_y_plus = "nul" input_player10_l_y_plus_btn = "nul" input_player10_l_y_plus_axis = "nul" input_player10_l_y_minus = "nul" input_player10_l_y_minus_btn = "nul" input_player10_l_y_minus_axis = "nul" input_player10_r_x_plus = "nul" input_player10_r_x_plus_btn = "nul" input_player10_r_x_plus_axis = "nul" input_player10_r_x_minus = "nul" input_player10_r_x_minus_btn = "nul" input_player10_r_x_minus_axis = "nul" input_player10_r_y_plus = "nul" input_player10_r_y_plus_btn = "nul" input_player10_r_y_plus_axis = "nul" input_player10_r_y_minus = "nul" input_player10_r_y_minus_btn = "nul" input_player10_r_y_minus_axis = "nul" input_player10_turbo = "nul" input_player10_turbo_btn = "nul" input_player10_turbo_axis = "nul" input_player11_b = "nul" input_player11_b_btn = "nul" input_player11_b_axis = "nul" input_player11_y = "nul" input_player11_y_btn = "nul" input_player11_y_axis = "nul" input_player11_select = "nul" input_player11_select_btn = "nul" input_player11_select_axis = "nul" input_player11_start = "nul" input_player11_start_btn = "nul" input_player11_start_axis = "nul" input_player11_up = "nul" input_player11_up_btn = "nul" input_player11_up_axis = "nul" input_player11_down = "nul" input_player11_down_btn = "nul" input_player11_down_axis = "nul" input_player11_left = "nul" input_player11_left_btn = "nul" input_player11_left_axis = "nul" input_player11_right = "nul" input_player11_right_btn = "nul" input_player11_right_axis = "nul" input_player11_a = "nul" input_player11_a_btn = "nul" input_player11_a_axis = "nul" input_player11_x = "nul" input_player11_x_btn = "nul" input_player11_x_axis = "nul" input_player11_l = "nul" input_player11_l_btn = "nul" input_player11_l_axis = "nul" input_player11_r = "nul" input_player11_r_btn = "nul" input_player11_r_axis = "nul" input_player11_l2 = "nul" input_player11_l2_btn = "nul" input_player11_l2_axis = "nul" input_player11_r2 = "nul" input_player11_r2_btn = "nul" input_player11_r2_axis = "nul" input_player11_l3 = "nul" input_player11_l3_btn = "nul" input_player11_l3_axis = "nul" input_player11_r3 = "nul" input_player11_r3_btn = "nul" input_player11_r3_axis = "nul" input_player11_l_x_plus = "nul" input_player11_l_x_plus_btn = "nul" input_player11_l_x_plus_axis = "nul" input_player11_l_x_minus = "nul" input_player11_l_x_minus_btn = "nul" input_player11_l_x_minus_axis = "nul" input_player11_l_y_plus = "nul" input_player11_l_y_plus_btn = "nul" input_player11_l_y_plus_axis = "nul" input_player11_l_y_minus = "nul" input_player11_l_y_minus_btn = "nul" input_player11_l_y_minus_axis = "nul" input_player11_r_x_plus = "nul" input_player11_r_x_plus_btn = "nul" input_player11_r_x_plus_axis = "nul" input_player11_r_x_minus = "nul" input_player11_r_x_minus_btn = "nul" input_player11_r_x_minus_axis = "nul" input_player11_r_y_plus = "nul" input_player11_r_y_plus_btn = "nul" input_player11_r_y_plus_axis = "nul" input_player11_r_y_minus = "nul" input_player11_r_y_minus_btn = "nul" input_player11_r_y_minus_axis = "nul" input_player11_turbo = "nul" input_player11_turbo_btn = "nul" input_player11_turbo_axis = "nul" input_player12_b = "nul" input_player12_b_btn = "nul" input_player12_b_axis = "nul" input_player12_y = "nul" input_player12_y_btn = "nul" input_player12_y_axis = "nul" input_player12_select = "nul" input_player12_select_btn = "nul" input_player12_select_axis = "nul" input_player12_start = "nul" input_player12_start_btn = "nul" input_player12_start_axis = "nul" input_player12_up = "nul" input_player12_up_btn = "nul" input_player12_up_axis = "nul" input_player12_down = "nul" input_player12_down_btn = "nul" input_player12_down_axis = "nul" input_player12_left = "nul" input_player12_left_btn = "nul" input_player12_left_axis = "nul" input_player12_right = "nul" input_player12_right_btn = "nul" input_player12_right_axis = "nul" input_player12_a = "nul" input_player12_a_btn = "nul" input_player12_a_axis = "nul" input_player12_x = "nul" input_player12_x_btn = "nul" input_player12_x_axis = "nul" input_player12_l = "nul" input_player12_l_btn = "nul" input_player12_l_axis = "nul" input_player12_r = "nul" input_player12_r_btn = "nul" input_player12_r_axis = "nul" input_player12_l2 = "nul" input_player12_l2_btn = "nul" input_player12_l2_axis = "nul" input_player12_r2 = "nul" input_player12_r2_btn = "nul" input_player12_r2_axis = "nul" input_player12_l3 = "nul" input_player12_l3_btn = "nul" input_player12_l3_axis = "nul" input_player12_r3 = "nul" input_player12_r3_btn = "nul" input_player12_r3_axis = "nul" input_player12_l_x_plus = "nul" input_player12_l_x_plus_btn = "nul" input_player12_l_x_plus_axis = "nul" input_player12_l_x_minus = "nul" input_player12_l_x_minus_btn = "nul" input_player12_l_x_minus_axis = "nul" input_player12_l_y_plus = "nul" input_player12_l_y_plus_btn = "nul" input_player12_l_y_plus_axis = "nul" input_player12_l_y_minus = "nul" input_player12_l_y_minus_btn = "nul" input_player12_l_y_minus_axis = "nul" input_player12_r_x_plus = "nul" input_player12_r_x_plus_btn = "nul" input_player12_r_x_plus_axis = "nul" input_player12_r_x_minus = "nul" input_player12_r_x_minus_btn = "nul" input_player12_r_x_minus_axis = "nul" input_player12_r_y_plus = "nul" input_player12_r_y_plus_btn = "nul" input_player12_r_y_plus_axis = "nul" input_player12_r_y_minus = "nul" input_player12_r_y_minus_btn = "nul" input_player12_r_y_minus_axis = "nul" input_player12_turbo = "nul" input_player12_turbo_btn = "nul" input_player12_turbo_axis = "nul" input_player13_b = "nul" input_player13_b_btn = "nul" input_player13_b_axis = "nul" input_player13_y = "nul" input_player13_y_btn = "nul" input_player13_y_axis = "nul" input_player13_select = "nul" input_player13_select_btn = "nul" input_player13_select_axis = "nul" input_player13_start = "nul" input_player13_start_btn = "nul" input_player13_start_axis = "nul" input_player13_up = "nul" input_player13_up_btn = "nul" input_player13_up_axis = "nul" input_player13_down = "nul" input_player13_down_btn = "nul" input_player13_down_axis = "nul" input_player13_left = "nul" input_player13_left_btn = "nul" input_player13_left_axis = "nul" input_player13_right = "nul" input_player13_right_btn = "nul" input_player13_right_axis = "nul" input_player13_a = "nul" input_player13_a_btn = "nul" input_player13_a_axis = "nul" input_player13_x = "nul" input_player13_x_btn = "nul" input_player13_x_axis = "nul" input_player13_l = "nul" input_player13_l_btn = "nul" input_player13_l_axis = "nul" input_player13_r = "nul" input_player13_r_btn = "nul" input_player13_r_axis = "nul" input_player13_l2 = "nul" input_player13_l2_btn = "nul" input_player13_l2_axis = "nul" input_player13_r2 = "nul" input_player13_r2_btn = "nul" input_player13_r2_axis = "nul" input_player13_l3 = "nul" input_player13_l3_btn = "nul" input_player13_l3_axis = "nul" input_player13_r3 = "nul" input_player13_r3_btn = "nul" input_player13_r3_axis = "nul" input_player13_l_x_plus = "nul" input_player13_l_x_plus_btn = "nul" input_player13_l_x_plus_axis = "nul" input_player13_l_x_minus = "nul" input_player13_l_x_minus_btn = "nul" input_player13_l_x_minus_axis = "nul" input_player13_l_y_plus = "nul" input_player13_l_y_plus_btn = "nul" input_player13_l_y_plus_axis = "nul" input_player13_l_y_minus = "nul" input_player13_l_y_minus_btn = "nul" input_player13_l_y_minus_axis = "nul" input_player13_r_x_plus = "nul" input_player13_r_x_plus_btn = "nul" input_player13_r_x_plus_axis = "nul" input_player13_r_x_minus = "nul" input_player13_r_x_minus_btn = "nul" input_player13_r_x_minus_axis = "nul" input_player13_r_y_plus = "nul" input_player13_r_y_plus_btn = "nul" input_player13_r_y_plus_axis = "nul" input_player13_r_y_minus = "nul" input_player13_r_y_minus_btn = "nul" input_player13_r_y_minus_axis = "nul" input_player13_turbo = "nul" input_player13_turbo_btn = "nul" input_player13_turbo_axis = "nul" input_player14_b = "nul" input_player14_b_btn = "nul" input_player14_b_axis = "nul" input_player14_y = "nul" input_player14_y_btn = "nul" input_player14_y_axis = "nul" input_player14_select = "nul" input_player14_select_btn = "nul" input_player14_select_axis = "nul" input_player14_start = "nul" input_player14_start_btn = "nul" input_player14_start_axis = "nul" input_player14_up = "nul" input_player14_up_btn = "nul" input_player14_up_axis = "nul" input_player14_down = "nul" input_player14_down_btn = "nul" input_player14_down_axis = "nul" input_player14_left = "nul" input_player14_left_btn = "nul" input_player14_left_axis = "nul" input_player14_right = "nul" input_player14_right_btn = "nul" input_player14_right_axis = "nul" input_player14_a = "nul" input_player14_a_btn = "nul" input_player14_a_axis = "nul" input_player14_x = "nul" input_player14_x_btn = "nul" input_player14_x_axis = "nul" input_player14_l = "nul" input_player14_l_btn = "nul" input_player14_l_axis = "nul" input_player14_r = "nul" input_player14_r_btn = "nul" input_player14_r_axis = "nul" input_player14_l2 = "nul" input_player14_l2_btn = "nul" input_player14_l2_axis = "nul" input_player14_r2 = "nul" input_player14_r2_btn = "nul" input_player14_r2_axis = "nul" input_player14_l3 = "nul" input_player14_l3_btn = "nul" input_player14_l3_axis = "nul" input_player14_r3 = "nul" input_player14_r3_btn = "nul" input_player14_r3_axis = "nul" input_player14_l_x_plus = "nul" input_player14_l_x_plus_btn = "nul" input_player14_l_x_plus_axis = "nul" input_player14_l_x_minus = "nul" input_player14_l_x_minus_btn = "nul" input_player14_l_x_minus_axis = "nul" input_player14_l_y_plus = "nul" input_player14_l_y_plus_btn = "nul" input_player14_l_y_plus_axis = "nul" input_player14_l_y_minus = "nul" input_player14_l_y_minus_btn = "nul" input_player14_l_y_minus_axis = "nul" input_player14_r_x_plus = "nul" input_player14_r_x_plus_btn = "nul" input_player14_r_x_plus_axis = "nul" input_player14_r_x_minus = "nul" input_player14_r_x_minus_btn = "nul" input_player14_r_x_minus_axis = "nul" input_player14_r_y_plus = "nul" input_player14_r_y_plus_btn = "nul" input_player14_r_y_plus_axis = "nul" input_player14_r_y_minus = "nul" input_player14_r_y_minus_btn = "nul" input_player14_r_y_minus_axis = "nul" input_player14_turbo = "nul" input_player14_turbo_btn = "nul" input_player14_turbo_axis = "nul" input_player15_b = "nul" input_player15_b_btn = "nul" input_player15_b_axis = "nul" input_player15_y = "nul" input_player15_y_btn = "nul" input_player15_y_axis = "nul" input_player15_select = "nul" input_player15_select_btn = "nul" input_player15_select_axis = "nul" input_player15_start = "nul" input_player15_start_btn = "nul" input_player15_start_axis = "nul" input_player15_up = "nul" input_player15_up_btn = "nul" input_player15_up_axis = "nul" input_player15_down = "nul" input_player15_down_btn = "nul" input_player15_down_axis = "nul" input_player15_left = "nul" input_player15_left_btn = "nul" input_player15_left_axis = "nul" input_player15_right = "nul" input_player15_right_btn = "nul" input_player15_right_axis = "nul" input_player15_a = "nul" input_player15_a_btn = "nul" input_player15_a_axis = "nul" input_player15_x = "nul" input_player15_x_btn = "nul" input_player15_x_axis = "nul" input_player15_l = "nul" input_player15_l_btn = "nul" input_player15_l_axis = "nul" input_player15_r = "nul" input_player15_r_btn = "nul" input_player15_r_axis = "nul" input_player15_l2 = "nul" input_player15_l2_btn = "nul" input_player15_l2_axis = "nul" input_player15_r2 = "nul" input_player15_r2_btn = "nul" input_player15_r2_axis = "nul" input_player15_l3 = "nul" input_player15_l3_btn = "nul" input_player15_l3_axis = "nul" input_player15_r3 = "nul" input_player15_r3_btn = "nul" input_player15_r3_axis = "nul" input_player15_l_x_plus = "nul" input_player15_l_x_plus_btn = "nul" input_player15_l_x_plus_axis = "nul" input_player15_l_x_minus = "nul" input_player15_l_x_minus_btn = "nul" input_player15_l_x_minus_axis = "nul" input_player15_l_y_plus = "nul" input_player15_l_y_plus_btn = "nul" input_player15_l_y_plus_axis = "nul" input_player15_l_y_minus = "nul" input_player15_l_y_minus_btn = "nul" input_player15_l_y_minus_axis = "nul" input_player15_r_x_plus = "nul" input_player15_r_x_plus_btn = "nul" input_player15_r_x_plus_axis = "nul" input_player15_r_x_minus = "nul" input_player15_r_x_minus_btn = "nul" input_player15_r_x_minus_axis = "nul" input_player15_r_y_plus = "nul" input_player15_r_y_plus_btn = "nul" input_player15_r_y_plus_axis = "nul" input_player15_r_y_minus = "nul" input_player15_r_y_minus_btn = "nul" input_player15_r_y_minus_axis = "nul" input_player15_turbo = "nul" input_player15_turbo_btn = "nul" input_player15_turbo_axis = "nul" input_player16_b = "nul" input_player16_b_btn = "nul" input_player16_b_axis = "nul" input_player16_y = "nul" input_player16_y_btn = "nul" input_player16_y_axis = "nul" input_player16_select = "nul" input_player16_select_btn = "nul" input_player16_select_axis = "nul" input_player16_start = "nul" input_player16_start_btn = "nul" input_player16_start_axis = "nul" input_player16_up = "nul" input_player16_up_btn = "nul" input_player16_up_axis = "nul" input_player16_down = "nul" input_player16_down_btn = "nul" input_player16_down_axis = "nul" input_player16_left = "nul" input_player16_left_btn = "nul" input_player16_left_axis = "nul" input_player16_right = "nul" input_player16_right_btn = "nul" input_player16_right_axis = "nul" input_player16_a = "nul" input_player16_a_btn = "nul" input_player16_a_axis = "nul" input_player16_x = "nul" input_player16_x_btn = "nul" input_player16_x_axis = "nul" input_player16_l = "nul" input_player16_l_btn = "nul" input_player16_l_axis = "nul" input_player16_r = "nul" input_player16_r_btn = "nul" input_player16_r_axis = "nul" input_player16_l2 = "nul" input_player16_l2_btn = "nul" input_player16_l2_axis = "nul" input_player16_r2 = "nul" input_player16_r2_btn = "nul" input_player16_r2_axis = "nul" input_player16_l3 = "nul" input_player16_l3_btn = "nul" input_player16_l3_axis = "nul" input_player16_r3 = "nul" input_player16_r3_btn = "nul" input_player16_r3_axis = "nul" input_player16_l_x_plus = "nul" input_player16_l_x_plus_btn = "nul" input_player16_l_x_plus_axis = "nul" input_player16_l_x_minus = "nul" input_player16_l_x_minus_btn = "nul" input_player16_l_x_minus_axis = "nul" input_player16_l_y_plus = "nul" input_player16_l_y_plus_btn = "nul" input_player16_l_y_plus_axis = "nul" input_player16_l_y_minus = "nul" input_player16_l_y_minus_btn = "nul" input_player16_l_y_minus_axis = "nul" input_player16_r_x_plus = "nul" input_player16_r_x_plus_btn = "nul" input_player16_r_x_plus_axis = "nul" input_player16_r_x_minus = "nul" input_player16_r_x_minus_btn = "nul" input_player16_r_x_minus_axis = "nul" input_player16_r_y_plus = "nul" input_player16_r_y_plus_btn = "nul" input_player16_r_y_plus_axis = "nul" input_player16_r_y_minus = "nul" input_player16_r_y_minus_btn = "nul" input_player16_r_y_minus_axis = "nul" input_player16_turbo = "nul" input_player16_turbo_btn = "nul" input_player16_turbo_axis = "nul" core_specific_config = "false" libretro_log_level = "0" log_verbosity = "false" perfcnt_enable = "false" archive_mode = "0" |
Wie ihr seht, gibt es nicht nur Controller-Einstellung in der retroarch.cfg. Alle Möglichkeiten zu erklären würde den Rahmen sprengen, ich überlasse es daher eurem Forscherdrang, den Schaltern auf den Grund zugehen.
Ihr könnt übrigens auch einige der Sondertasten direkt mit
retroarch-joyconfig zuweisen! Dazu müsst ihr nur den Parameter
-M für viele oder
-m für wenige Sondertasten mit angeben, also z. B.
sudo ./retroarch-joyconfig -o player1.cfg -p 1 -j 0 -t 5 -M. Wie oben angedeutet, gibt es
retroarch-joyconfig ab dem Image 3.3 nicht mehr!
Ich habe vorhin erwähnt, dass die Werte aus der retroarch.cfg im Verzeichnis /opt/retropie/configs/all immer dann genommen werden, wenn für den jeweiligen Emulator keine eigenen Werte vorliegen. Ihr braucht nur mit cd .. aus dem all-Verzeichnis eine Ebene zurückgehen. Dort findet ihr dann unter /opt/retropie/configs eigene Unterordner für die unterschiedlichen RetroArch-Systeme.

Ihr könnt mittlerweile auf diese Ordner auch direkt übers Netzwerk zugreifen. Schaut einfach in das \\retropie\configs-Verzeichnis.

Möchtet ihr z. B. den NES-Emulator lieber mit GUIDE + Y verlassen, dann reicht es im nes-Verzeichnis in die dort befindliche retroarch.cfg die Zeile
1 |
input_exit_emulator_btn = "3" |
aufzunehmen.
Beachtet dabei bitte den Hinweis am Anfang der Datei:
1 2 |
# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line |
Die Übersteuerungen müssen also vor #include "/opt/retropie/configs/all/retroarch.cfg" stehen!
Sollte es keine retroarch.cfg geben, legt einfach eine an. Alle anderen Einstellungen kommen aus der retroarch.cfg im all-Verzeichnis, nur die Taste zum Verlassen wurde übersteuert.
Beim XBox-Pad das Blinken verhindern
Achtung: Seit dem Image 4.0 leuchtet bereits direkt nur noch die passende LED, es ist nicht mehr notwendig dies manuell zu ändern. Möchtet ihr trotzdem wissen, wie es gemacht wurde, findet ihr die Infos im archivierten Vorläufer, dieses Beitrages.

Jetzt müsst ihr noch, wie eingangs erwähnt, den Controller erneut konfigurieren. Richtet ihn nochmal in der EmulationStation ein und geht dann ggf. in die RGUI, um die Controller erneut für RetroArch zu konfigurieren.
Ich hoffe ihr konntet nun eure Controller einrichten und habt ein paar neue Anregungen, was sich alles einstellen läßt, bekommen.